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ai_schedule ai_task cleanup concommand constraint construct coroutine cvars datastream debug debugoverlay duplicator
ents file filex game gamemode glon gmod hook http list math numpad
os package physenv player player_manager resource saverestore schedule scripted_ents server_settings sql string
table team timer umsg undo usermessage util vehicles weapons
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Angle CEffectData CMoveData ConVar CRecipientFilter CSENT_vehicle CSoundPatch
CTakeDamageInfo CUserCmd Entity HTTPConnection IRestore ISave NPC
PhysObj Player SharedTable Vector Vehicle VMatrix Weapon
ai_schedule:AddTask ai_schedule:AddTaskEx ai_schedule:EngTask ai_schedule:GetTask ai_schedule.New ai_schedule:NumTasks
ai_task.New
cleanup.Add cleanup.CC_AdminCleanup cleanup.CC_Cleanup cleanup.ReplaceEntity cleanup.GetTable cleanup.Register
concommand.Add concommand.AutoComplete concommand.GetTable concommand.Remove concommand.Run
constraint.AddConstraintTable constraint.AddConstraintTableNoDelete constraint.AdvBallsocket constraint.Axis constraint.Ballsocket constraint.CanConstrain constraint.CreateKeyframeRope constraint.CreateStaticAnchorPoint constraint.Elastic constraint.FindConstraint constraint.FindConstraintEntity constraint.FindConstraints constraint.GetAllConstrainedEntities constraint.HasConstraints constraint.Hydraulic constraint.Keepupright constraint.Motor constraint.Muscle constraint.NoCollide constraint.Pulley constraint.RemoveAll constraint.RemoveConstraints constraint.Rope constraint.Slider constraint.Weld constraint.Winch
construct.Magnet construct.SetPhysProp
coroutine.create coroutine.resume coroutine.running coroutine.status coroutine.wrap coroutine.yield
cvars.AddChangeCallback cvars.GetConVarCallbacks cvars.OnConVarChanged
datastream.StreamToClients datastream.DownstreamActive datastream.GetProgress datastream.Hook
debug.debug debug.getfenv debug.gethook debug.getinfo debug.getlocal debug.getmetatable debug.getregistry debug.getupvalue debug.setfenv debug.sethook debug.setlocal debug.setmetatable debug.setupvalue debug.Trace debug.traceback
debugoverlay.Box debugoverlay.Cross debugoverlay.Line debugoverlay.Sphere debugoverlay.Text
duplicator.ApplyBoneModifiers duplicator.ApplyEntityModifiers duplicator.ClearEntityModifier duplicator.Copy duplicator.CopyEntTable duplicator.CreateConstraintFromTable duplicator.CreateEntityFromTable duplicator.DoFlex duplicator.DoGeneric duplicator.DoGenericPhysics duplicator.GenericDuplicatorFunction duplicator.GetAllConstrainedEntitiesAndConstraints duplicator.Paste duplicator.StoreBoneModifier duplicator.StoreEntityModifier duplicator.FindEntityClass duplicator.RegisterBoneModifier duplicator.RegisterConstraint duplicator.RegisterEntityClass duplicator.RegisterEntityModifier
ents.FindByName ents.FindByModel ents.Create ents.FindByClass ents.FindInBox ents.FindInCone ents.FindInSphere ents.GetAll ents.GetByIndex
file.Append file.CreateDir file.Delete file.Exists file.ExistsEx file.Find file.FindDir file.FindInLua file.IsDir file.Read file.Size file.TFind file.Time file.Write
filex.Append
game.ConsoleCommand game.GetMapNext game.LoadNextMap game.CleanUpMap game.GetMap game.GetTimeScale
gamemode.Call gamemode.Get gamemode.Register
glon.encode glon.decode glon.Read glon.Write
gmod.GetGamemode
hook.Add hook.Call hook.GetTable hook.Remove
http.Get http.GetTable
list.Add list.Get list.GetForEdit list.Set
math.abs math.acos math.AngleDifference math.Approach math.ApproachAngle math.asin math.atan math.atan2 math.BinToInt math.BSplinePoint math.calcBSplineN math.ceil math.Clamp math.cos math.cosh math.deg math.Deg2Rad math.Dist math.Distance math.EaseInOut math.exp math.floor math.fmod math.frexp math.huge math.IntToBin math.ldexp math.log math.log10 math.Max math.max math.min math.Min math.modf math.NormalizeAngle math.pi math.pow math.rad math.Rad2Deg math.Rand math.random math.randomseed math.Round math.sin math.sinh math.sqrt math.tan math.tanh math.TimeFraction
numpad.Activate numpad.Deactivate numpad.OnDown numpad.OnUp numpad.Register numpad.Remove
os.clock os.date os.difftime os.time
package.loadlib package.seeall
physenv.GetAirDensity physenv.GetGravity physenv.GetPerformanceSettings physenv.SetAirDensity physenv.SetGravity physenv.SetPerformanceSettings
player.GetAll player.GetByID player.GetByUniqueID player.GetBots player.GetHumans
player_manager.AddValidModel player_manager.AllValidModels player_manager.TranslatePlayerModel
resource.AddFile resource.AddSingleFile
saverestore.AddRestoreHook saverestore.AddSaveHook saverestore.LoadEntity saverestore.LoadGlobal saverestore.PreRestore saverestore.PreSave saverestore.ReadTable saverestore.ReadVar saverestore.SaveEntity saverestore.SaveGlobal saverestore.WritableKeysInTable saverestore.WriteTable saverestore.WriteVar
schedule.Add schedule.IsSchedule schedule.Remove
scripted_ents.Alias β scripted_ents.Get scripted_ents.GetList scripted_ents.GetSpawnable scripted_ents.GetStored scripted_ents.GetType scripted_ents.Register
server_settings.Bool server_settings.Int
sql.Begin sql.Commit sql.LastError sql.Query sql.QueryRow sql.QueryValue sql.SQLStr sql.TableExists
string.byte string.char string.dump string.Explode string.find string.format string.FormattedTime string.GetExtensionFromFilename string.GetFileFromFilename string.GetPathFromFilename string.gfind string.gmatch string.gsub string.Implode string.Left string.len string.lower string.NiceSize string.match string.rep string.Replace string.reverse string.Right string.split string.sub string.ToMinutesSeconds string.ToMinutesSecondsMilliseconds string.ToTable string.Trim string.TrimLeft string.TrimRight string.upper
table.Add table.ClearKeys table.CollapseKeyValue table.concat table.Copy table.CopyFromTo table.Count table.DeSanitise table.Empty table.FindNext table.FindPrev table.ForceInsert table.foreach table.foreachi table.GetFirstKey table.GetFirstValue table.GetLastKey table.GetLastValue table.getn table.GetWinningKey table.HasValue table.Inherit table.KeyFromValue table.KeysFromValue table.insert table.IsSequential table.LowerKeyNames table.maxn table.Merge table.Random table.remove table.Sanitise table.setn table.sort table.SortByKey table.SortByMember table.sortdesc table.ToString
team.AddScore team.BestAutoJoinTeam team.GetAllTeams team.GetColor team.GetName team.GetPlayers team.GetScore team.GetSpawnPoint team.Joinable team.NumPlayers team.Random team.SetScore team.SetSpawnPoint team.SetUp team.TotalDeaths team.TotalFrags team.Valid
timer.Adjust timer.Check timer.Create timer.Destroy timer.IsTimer timer.Pause timer.Remove timer.Simple timer.Start timer.Stop timer.Toggle timer.UnPause
umsg.Angle umsg.Bool umsg.Char umsg.End umsg.Entity umsg.Float umsg.Long umsg.PoolString umsg.Short umsg.Start umsg.String umsg.Vector umsg.VectorNormal
undo.AddEntity undo.AddFunction undo.Create undo.Do_Undo undo.Finish undo.ReplaceEntity undo.SetCustomUndoText undo.SetPlayer
usermessage.Hook usermessage.IncomingMessage usermessage.GetTable
util.SpriteTrail util.BlastDamage util.CRC util.Decal util.DecalMaterial util.Effect util.GetModelInfo util.GetPlayerTrace util.GetSurfaceIndex util.IsInWorld util.IsValidModel util.IsValidPhysicsObject util.IsValidProp util.IsValidRagdoll util.KeyValuesToTable util.LocalToWorld util.ParticleTracer util.ParticleTracerEx util.PointContents util.PrecacheModel util.PrecacheSound util.QuickTrace util.RelativePathToFull util.ScreenShake util.TableToKeyValues util.TraceEntity util.TraceEntityHull util.TraceHull util.TraceLine util.tobool
vehicles.Add vehicles.GetTable vehicles.PlayerSpawn vehicles.RefreshList
weapons.Get weapons.GetList weapons.GetStored weapons.Register
Angle:__add Angle:__eq Angle:__gc Angle:__index Angle:__mul Angle:__newindex Angle:__sub Angle:__tostring Angle:Forward Angle:Right Angle:RotateAroundAxis Angle:Up
CEffectData:__index CEffectData:GetAngle CEffectData:GetAttachment CEffectData:GetColor CEffectData:GetEntity CEffectData:GetEntIndex CEffectData:GetFlags CEffectData:GetHitBox CEffectData:GetMagnitude CEffectData:GetMaterial CEffectData:GetNormal CEffectData:GetOrigin CEffectData:GetRadius CEffectData:GetScale CEffectData:GetStart CEffectData:GetSurfaceProp CEffectData:SetAngle CEffectData:SetAttachment CEffectData:SetColor CEffectData:SetEntIndex CEffectData:SetEntity CEffectData:SetFlags CEffectData:SetHitBox CEffectData:SetMagnitude CEffectData:SetMaterial CEffectData:SetNormal CEffectData:SetOrigin CEffectData:SetRadius CEffectData:SetScale CEffectData:SetStart CEffectData:SetSurfaceProp
CMoveData:__index CMoveData:GetConstraintRadius CMoveData:GetForwardSpeed CMoveData:GetMaxClientSpeed CMoveData:GetMaxSpeed CMoveData:GetMoveAngles CMoveData:GetOrigin CMoveData:GetSideSpeed CMoveData:GetUpSpeed CMoveData:GetVelocity CMoveData:SetConstraintRadius CMoveData:SetForwardSpeed CMoveData:SetMaxClientSpeed CMoveData:SetMaxSpeed CMoveData:SetMoveAngles CMoveData:SetOrigin CMoveData:SetSideSpeed CMoveData:SetUpSpeed CMoveData:SetVelocity
ConVar:__index ConVar:GetBool ConVar:GetDefault ConVar:GetFloat ConVar:GetHelpText ConVar:GetInt ConVar:GetName ConVar:GetString
CRecipientFilter:__gc CRecipientFilter:__index CRecipientFilter:AddAllPlayers CRecipientFilter:AddPVS CRecipientFilter:AddPlayer CRecipientFilter:RemoveAllPlayers CRecipientFilter:RemovePVS CRecipientFilter:RemovePlayer
CSENT_vehicle.SetPos
CSoundPatch:__gc CSoundPatch:__index CSoundPatch:ChangePitch CSoundPatch:ChangeVolume CSoundPatch:FadeOut CSoundPatch:IsPlaying CSoundPatch:Play CSoundPatch:PlayEx CSoundPatch:SetSoundLevel CSoundPatch:Stop
CTakeDamageInfo:__index CTakeDamageInfo:AddDamage CTakeDamageInfo:GetAmmoType CTakeDamageInfo:GetAttacker CTakeDamageInfo:GetBaseDamage CTakeDamageInfo:GetDamage CTakeDamageInfo:GetDamageForce CTakeDamageInfo:GetDamagePosition CTakeDamageInfo:GetDamageType CTakeDamageInfo:GetInflictor CTakeDamageInfo:GetMaxDamage CTakeDamageInfo:GetReportedPosition CTakeDamageInfo:IsBulletDamage CTakeDamageInfo:IsDamageType CTakeDamageInfo:IsExplosionDamage CTakeDamageInfo:IsFallDamage CTakeDamageInfo:ScaleDamage CTakeDamageInfo:SetAttacker CTakeDamageInfo:SetDamage CTakeDamageInfo:SetDamageForce CTakeDamageInfo:SetDamagePosition CTakeDamageInfo:SetDamageType CTakeDamageInfo:SetInflictor CTakeDamageInfo:SetMaxDamage CTakeDamageInfo:SubtractDamage
CUserCmd:__index CUserCmd:GetButtons CUserCmd:GetForwardMove CUserCmd:GetImpulse CUserCmd:GetMouseX CUserCmd:GetMouseY CUserCmd:GetSideMove CUserCmd:GetUpMove CUserCmd:GetViewAngles CUserCmd:KeyDown CUserCmd:SetButtons CUserCmd:SetForwardMove CUserCmd:SetImpulse CUserCmd:SetMouseX CUserCmd:SetMouseY CUserCmd:SetSideMove CUserCmd:SetUpMove CUserCmd:SetViewAngles
HTTPConnection:__gc HTTPConnection:__index HTTPConnection:Download HTTPConnection:DownloadSize HTTPConnection:Finished HTTPConnection:GetBuffer
IRestore.__index IRestore.EndBlock IRestore.ReadAngle IRestore.ReadBool IRestore.ReadEntity IRestore.ReadFloat IRestore.ReadInt IRestore.ReadString IRestore.ReadVector IRestore.StartBlock
ISave.EndBlock ISave.StartBlock ISave.WriteAngle ISave.WriteBool ISave.WriteEntity ISave.WriteFloat ISave.WriteInt ISave.WriteString ISave.WriteVector
PhysObj:__eq PhysObj:__index PhysObj:__tostring PhysObj:AddAngleVelocity PhysObj:AddGameFlag PhysObj:AddVelocity PhysObj:AlignAngles PhysObj:ApplyForceCenter PhysObj:ApplyForceOffset PhysObj:CalculateForceOffset PhysObj:CalculateVelocityOffset PhysObj:ClearGameFlag PhysObj:ComputeShadowControl PhysObj:EnableCollisions PhysObj:EnableDrag PhysObj:EnableGravity PhysObj:EnableMotion PhysObj:GetAABB PhysObj:GetAngles PhysObj:GetAngleVelocity PhysObj:GetAngle PhysObj:GetDamping PhysObj:GetEnergy PhysObj:GetEntity PhysObj:GetInertia PhysObj:GetInvInertia PhysObj:GetInvMass PhysObj:GetMassCenter PhysObj:GetMass PhysObj:GetMaterial PhysObj:GetPos PhysObj:GetRotDamping PhysObj:GetSpeedDamping PhysObj:GetSurfaceArea PhysObj:GetVelocity PhysObj:GetVolume PhysObj:HasGameFlag PhysObj:IsAsleep PhysObj:IsCollisionEnabled PhysObj:IsDragEnabled PhysObj:IsGravityEnabled PhysObj:IsMotionEnabled PhysObj:IsMoveable PhysObj:IsPenetrating PhysObj:IsValid PhysObj:LocalToWorldVector PhysObj:LocalToWorld PhysObj:OutputDebugInfo PhysObj:RotateAroundAxis PhysObj:SetAngleDragCoefficient PhysObj:SetAngle PhysObj:SetBuoyancyRatio PhysObj:SetDamping PhysObj:SetDragCoefficient PhysObj:SetInertia PhysObj:SetMass PhysObj:SetMaterial PhysObj:SetPos PhysObj:SetVelocityInstantaneous PhysObj:SetVelocity PhysObj:Sleep PhysObj:UpdateShadow PhysObj:Wake PhysObj:WorldToLocalVector PhysObj:WorldToLocal
SharedTable.__call
Vector:__add Vector:__div Vector:__eq Vector:__gc Vector:__index Vector:__mul Vector:__newindex Vector:__tostring Vector:__umn Vector:Add Vector:Angle Vector:Cross Vector:Distance Vector:Dot Vector:DotProduct Vector:GetNormal Vector:GetNormalized Vector:Length Vector:Length2D Vector:Length2DSqr Vector:LengthSqr Vector:Mul Vector:Normalize Vector:Rotate Vector:Sub Vector:Zero
Vehicle:GetDriver Vehicle:GetPassenger Vehicle:SetVehicleEntryAnim Vehicle:IsVehicle Vehicle:__gc Vehicle:__index Vehicle:__newindex Vehicle:__tostring
VMatrix:__gc VMatrix:__index VMatrix:__mul VMatrix:GetAngle VMatrix:GetScale VMatrix:GetTranslation VMatrix:Rotate VMatrix:Scale VMatrix:SetAngle VMatrix:ScaleTranslation VMatrix:SetTranslation VMatrix:Translate
Weapon:CallOnClient Weapon:Clip1 Weapon:Clip2 Weapon:DefaultReload Weapon:GetActivity Weapon:GetNextPrimaryFire Weapon:GetNextSecondaryFire Weapon:GetPrimaryAmmoType Weapon:GetSecondaryAmmoType Weapon:IsNPC Weapon:IsPlayer Weapon:IsVehicle Weapon:IsWeapon Weapon:IsWeaponVisible Weapon:LastShootTime Weapon:SendWeaponAnim Weapon:SetClip1 Weapon:SetClip2 Weapon:SetNextPrimaryFire Weapon:SetNextSecondaryFire Weapon:SetWeaponHoldType