Entity.SetNetworkedVarProxy
From GMod Wiki
| Function | |
| Syntax | Entity:SetNetworkedVarProxy( String name, Function proxy ) |
| Description: | |
| Calls the specified function when the variable is changed. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetNetworkedVarProxy]Entity.SetNetworkedVarProxy [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
Additional Notes
- This stops GetNetworked* from working so you have to work around that.
- The oldval argument passed to the function does not work correctly.
- Function is called regularly, even if there is no change.