PhysObj.IsValid
From GMod Wiki
Function | |
Syntax | PhysObj:IsValid( ) |
Description: | |
Returns true if the PhysObj is really valid physis. | |
Returns: | Boolean |
In Object: | Physobj |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=PhysObj.IsValid]PhysObj.IsValid [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- I noticed weird behavoir with "if (phys:IsValid()) then" always returning false. So just use "if phys:IsValid() then" MadDog986 01:28, 10 June 2008 (GMT-6)