Weapon.SetWeaponHoldType
From GMod Wiki
| Function | |
| Syntax | Weapon.SetWeaponHoldType( String ) |
| Description: | |
| Positions the third person player model's hands according to the weapon hold type. | |
| Returns: | nil |
| In Object: | Weapon |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Weapon.SetWeaponHoldType]Weapon.SetWeaponHoldType [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
Additional Notes
- SetWeaponHoldType is needed to be called on both client and server as of the update 76-78
- Weapon hold type list: (from weapon_base)
| normal | No weapon stance, hands at sides |
| melee | Hand raised above head, used for crowbar |
| melee2 | Two-handed sword |
| fist | Hands up punching hold type |
| knife | Bent over stabbing hold type |
| smg | Used for two-handed weapons such as the SMG1 |
| ar2 | Used for two-handed weapons such as the AR2 |
| pistol | Two hand grasp used for pistols |
| rpg | Used for weapons that rest on your shoulder |
| physgun | Used for the gravity/physics guns |
| grenade | Used for items that you throw |
| shotgun | Used for weapons such as shotguns |
| crossbow | Used for crossbows and sniper rifles |
| slam | Used for stuff you hold away from your face |
| passive | Sort of an "idle" stance, like when the civil protection hold their smg's when they aren't aiming |