CEffectData.SetStart
From GMod Wiki
| Function | |
| Syntax | EffectData:SetStart( Vector ) |
| Description: | |
| Sets the effects start position (the actual meaning of this differs between effects). | |
| Returns: | nil |
| In Object: | CEffectData |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=CEffectData.SetStart]CEffectData.SetStart [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | N/A | ||
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| Used on | |||
| Code |
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| Output | N/A |