CEffectData.SetStart
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Revision as of 23:25, 22 October 2009 by Crazy Quebecer (Talk | contribs)
Function | |
Syntax | EffectData:SetStart( Vector ) |
Description: | |
Sets the effects start position (the actual meaning of this differs between effects). | |
Returns: | nil |
In Object: | CEffectData |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=CEffectData.SetStart]CEffectData.SetStart [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | N/A | ||
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Code |
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Output | N/A |