Entity.SetParentPhysNum
From GMod Wiki
| Function | |
| Syntax | Entity:SetParentPhysNum( Integer physNum ) |
| Description: | |
| If the entity is parented to an entity that has a model with multiple physics objects (like a ragdoll), this is used to set what physics object number the entity should be parented to on it's parent. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetParentPhysNum]Entity.SetParentPhysNum [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | N/A | ||
|---|---|---|---|
| Used on | |||
| Code |
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| Output | N/A |
Additional Notes
A player is treated as a single physics entity and therefore does not have the same characteristics that a ragdoll has, i.e setting a phys num on a object parented to a player will not make a difference