Entity.SetParentPhysNum

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Function
Syntax Entity:SetParentPhysNum( Integer physNum )
Description:
If the entity is parented to an entity that has a model with multiple physics objects (like a ragdoll), this is used to set what physics object number the entity should be parented to on it's parent.
Returns: nil
In Object: Entity
Realm: NewerShared.png
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Examples

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Code
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OutputN/A


Additional Notes

A player is treated as a single physics entity and therefore does not have the same characteristics that a ragdoll has, i.e setting a phys num on a object parented to a player will not make a difference

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