Entity.SetNetworkedFloat
From GMod Wiki
Function | |
Syntax | Entity:SetNetworkedFloat( Var index, Float value ) |
Description: | |
Sets a networked Float in this entity with the given index to the given value. | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetNetworkedFloat]Entity.SetNetworkedFloat [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Sends a random float to the client. |
---|---|
Used on | |
Code | function GM:PlayerSpawn( player ) player:SetNetworkedFloat( "RandFloat", math.Rand( 0, 3.14 ) ); end |
Output | N/A |
Additional Notes
- Can be written SetNWFloat().
- Running a networked function will cause it to synchronize the networked data with the clients.
- Index can be a String or Integer .
- Running this function clientside will only set it clientside - not serverside. You should set networked variables to their defaults in the initilization function of a scripted entity or SWEP.
- Only set networked variables when necessary - sending networked variables constantly is expensive.