Player.SetHullDuck
From GMod Wiki
| Function | |
| Syntax | Player:SetHullDuck( Vector vMin, Vector vMax ) |
| Description: | |
| Sets the player's collision hull while ducking. | |
| Returns: | nil |
| In Object: | Player |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Player.SetHullDuck]Player.SetHullDuck [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
Additional Notes
- The default vMin, vMax vectors are ( -16, -16, 0 ), ( 16, 16, 36 )
- There is a bug: after setting hull you must kill client (once), otherwise you'll experience some problems with physics collisions (hull will be incorrect, sometimes it won't even match the player's original hull).