Entity.SkinCount

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Function
Syntax Entity:SkinCount( )
Description:
Returns an integer representing the total number of skins an entities' model has.
Returns: Integer
In Object: Entity
Realm: NewerShared.png
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Examples

DescriptionSet an entity to its last skin if it's frozen with the physgun
Used onNewerServer.png
Code
function FrozenSkin( ent )
	local numskins = ent:SkinCount()
 
	if ent:GetSkin() != numskins then
		ent:SetSkin( numskins )
	end
end
 
hook.Add( "OnPhysgunFreeze", "FrozenSkin", function( wep, phys, ent, pl ) FrozenSkin( ent ) end
OutputAn entity that is frozen with the physgun will set its skin to its last, if it hasn't already.


Additional Notes

See Also

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