CEffectData.SetSurfaceProp
From GMod Wiki
| Function | |
| Syntax | CEffectData:SetSurfaceProp( Material ) |
| Description: | |
| Adds an material to an effect. | |
| Returns: | nil |
| In Object: | CEffectData |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=CEffectData.SetSurfaceProp]CEffectData.SetSurfaceProp [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- What sounds are emitted during collisions
- What effects are emitted when the surface is shot
- Mass, buoyancy, bounciness...
- The effect of the surface on nearby sounds (reverberation, echo, absorption...)
- Only gets called if you add $surfaceprop in the material it self e.g. $surfaceprop "metal" or something.