Vector.Angle
From GMod Wiki
Function | |
Syntax | Vector:Angle( ) |
Description: | |
Converts a vector into an Angle . | |
Returns: | Angle |
In Object: | Vector |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Vector.Angle]Vector.Angle [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Set an entity's angles |
---|---|
Used on | |
Code | ent:SetAngles(ply:GetForward():Normalize():Angle()) |
Output | Ent faces same way as ply |
Additional Notes
- This is the opposite of Angle:Forward().
- The vector doesn't need to be normalized.
- The roll of the returned angle will always be zero when using this function. This is because the roll describes the rotation around the axis - the vector is just an axis.