Entity.SetTable
From GMod Wiki
| Function | |
| Syntax | Entity:SetTable( Table table ) |
| Description: | |
| Allows you to set an entity's table to an existing table. This should not be called on scripted entities, as their methods are stored in the entity's table. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetTable]Entity.SetTable [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Give an entity a table describing it. |
|---|---|
| Used on | |
| Code | function giveEntTable(ent) local myTable={} myTable["name"]="Just another entity" myTable["count"]=4 ent:SetTable(myTable) end |
| Output | N/A |
Additional Notes
- Normally you wouldn't call this, since each entity has a table associated with it by default.