Entity.SetSequence
From GMod Wiki
| Function | |
| Syntax | Entity:SetSequence( Integer sequence ) |
| Description: | |
| Sets the entity's model sequence. If the specified sequence is already active, the animation will not be restarted. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetSequence]Entity.SetSequence [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
| Description | Set the entity to play the "idle" sequence. |
|---|---|
| Used on | |
| Code | local sequence = self:LookupSequence("idle") self:SetSequence(sequence) |
| Output | N/A |
Additional Notes
- You must add this line to a SENT to make it compatible with this function
ENT.AutomaticFrameAdvance = true
- Make sure you run the Think function every frame. Otherwise, animations will look choppy:
function ENT:Think() self:NextThink(CurTime()); return true; end