constraint.CreateStaticAnchorPoint
From GMod Wiki
| Function | |
| Syntax | constraint.CreateStaticAnchorPoint( Vector  pos ) Where is this used? | 
| Description: | |
| Creates an invisible, non-moveable anchor point in the world to which things can be attached. | |
| Returns: | Entity anchor, Physobj phys, Number bone, Vector local_pos | 
| Part of Library: | constraint | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Constraint.CreateStaticAnchorPoint]Constraint.CreateStaticAnchorPoint [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Example
| Description | N/A | ||
|---|---|---|---|
| Used on |   | ||
| Code | 
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| Output | N/A | 
Additional Notes
Return values
- anchor is the actual anchor entity that was created.
- phys is that anchor's physics object.
- bone will always be 0.
- local_pos will always be equal to Vector(0, 0, 0).
- Must be used in Sandbox or as Sandbox derived, as the entity "gmod_anchor" is a part of sandbox. Otherwise you could just copy over that entity to your gamemode.

 
			
			