Entity.SetNetworkedVar
From GMod Wiki
| Function | |
| Syntax | Entity:SetNetworkedVar( Var index, Var value ) |
| Description: | |
| Sets a networked Var in this entity with the given index to the given value. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetNetworkedVar]Entity.SetNetworkedVar [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Sets a networked variable on an entity. |
|---|---|
| Used on | |
| Code | myString = "This is a string!" Entity:SetNetWorkedVar( "SomeString", mystring ) |
| Output | N/A |
Additional Notes
- Index can be a string or integer.
- Running this function clientside will only set it clientside - not serverside. You should set networked variables to their defaults in the initilization function of a scripted entity or SWEP.
- Only set networked variables when necessary - sending networked variables constantly is expensive.
- Unlike the other networked variables, the Entity.SetNWVar shortcut doesn't work.