PhysObj
From GMod Wiki
Manipulate and control an entity's physical object.
Object Methods
PhysObj:__eq
PhysObj:__index
PhysObj:__tostring
PhysObj:AddAngleVelocity
PhysObj:AddGameFlag
PhysObj:AddVelocity
PhysObj:AlignAngles
PhysObj:ApplyForceCenter
PhysObj:ApplyForceOffset
PhysObj:CalculateForceOffset
PhysObj:CalculateVelocityOffset
PhysObj:ClearGameFlag
PhysObj:ComputeShadowControl
PhysObj:EnableCollisions
PhysObj:EnableDrag
PhysObj:EnableGravity
PhysObj:EnableMotion
PhysObj:GetAABB
PhysObj:GetAngles
PhysObj:GetAngleVelocity
PhysObj:GetAngle
PhysObj:GetDamping
PhysObj:GetEnergy
PhysObj:GetEntity
PhysObj:GetInertia
PhysObj:GetInvInertia
PhysObj:GetInvMass
PhysObj:GetMassCenter
PhysObj:GetMass
PhysObj:GetMaterial
PhysObj:GetPos
PhysObj:GetRotDamping
PhysObj:GetSpeedDamping
PhysObj:GetSurfaceArea
PhysObj:GetVelocity
PhysObj:GetVolume
PhysObj:HasGameFlag
PhysObj:IsAsleep
PhysObj:IsCollisionEnabled
PhysObj:IsDragEnabled
PhysObj:IsGravityEnabled
PhysObj:IsMotionEnabled
PhysObj:IsMoveable
PhysObj:IsPenetrating
PhysObj:IsValid
PhysObj:LocalToWorldVector
PhysObj:LocalToWorld
PhysObj:OutputDebugInfo
PhysObj:RotateAroundAxis
PhysObj:SetAngleDragCoefficient
PhysObj:SetAngle
PhysObj:SetBuoyancyRatio
PhysObj:SetDamping
PhysObj:SetDragCoefficient
PhysObj:SetInertia
PhysObj:SetMass
PhysObj:SetMaterial
PhysObj:SetPos
PhysObj:SetVelocityInstantaneous
PhysObj:SetVelocity
PhysObj:Sleep
PhysObj:UpdateShadow
PhysObj:Wake
PhysObj:WorldToLocalVector
PhysObj:WorldToLocal
PhysObj:GetStress