PhysObj.ApplyForceOffset
From GMod Wiki
| Function | |
| Syntax | PhysObj.ApplyForceOffset( Vector force, Vector position ) |
| Description: | |
| Applies a force to an object on the given position, so it also adds torque | |
| Returns: | nil |
| In Object: | Physobj |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=PhysObj.ApplyForceOffset]PhysObj.ApplyForceOffset [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
Additional Notes
- This will only work on objects of movetype MOVETYPE_VPHYSICS (See Entity.GetMoveType). Use Entity.SetVelocity instead.
- Will not work on players, since they have MOVETYPE_WALK.
- Also keep in mind, if you want said force to cause the same acceleration on all objects, use the mass in the equation. (F=m*a)