Entity.Health
From GMod Wiki
| Function | |
| Syntax | Entity:Health( ) |
| Description: | |
| Gets the current health of an entity. | |
| Returns: | Integer health |
| In Object: | Entity |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.Health]Entity.Health [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
| Description | Gets the health of the entity. |
|---|---|
| Used on | |
| Code | // iEnt is an entity object local iHealth = iEnt:Health( ) |
| Output | The health of the entity |
Notes
- This does not appear to do anything in Clientside scripts when used on anything but a player, returning 0.
- Seems to return a zero or a negative value if the entity is dead (not alive).