duplicator.RegisterEntityModifier
From GMod Wiki
Function | |
Syntax |
duplicator.RegisterEntityModifier( String type, Function callback ) Where is this used? |
Description: | |
register a function to be applied when an entity is duplicated if it has the modifier type. | |
Returns: | nil |
Part of Library: | duplicator |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Duplicator.RegisterEntityModifier]Duplicator.RegisterEntityModifier [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- The Callback function is called when the entity is duplicated and should work on any entity, this is useful for setting a persistent change in state.