Tools

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Tools Area

The Tools Area (part of the Game Menu) contains various tools to help you build cars, castles, catapults and various other contraptions.

The Tools Area is used to decide what toolmode to equip to the Toolgun. The Toolgun is one of four main tools used in Garry's Mod, the others being:


The Tools

Here you can find a description of the basic use, applications, and nuances of every toolmode.

There are 4 types of toolmodes:


Constraint tools

Axis
Attaches two objects together with an axis so they may spin freely on the plane they were welded to.
Ball Socket
Attaches two objects together so that one object can rotate freely around the point at which it was attached to the other.
Adv. Ball Socket
Creates a ball socket joint and allows you to set movement limits.
Easy Ball Socket
Creates a ball socket joint between two objects but first moves them so that they are touching.
Elastic
Connects two objects with a spring-like rope that, when compressed or stretched, will try to resume its original length.
Hydraulic
Constraints objects with a hydraulic that will expand and contract whenever you press the bound key.
Keep Upright
Prevents a prop from falling over.
Motor
Same as axis but allows you make the props spin like a wheel using the numpad.
Muscle
Constraints props and ragdolls with a hydraulic that will expand and contract repetitively whenever you press the bound key.
Nail
A simpler form of a weld. You click on a thin prop that has something behind it and a nail is shot through the prop into the object or brush behind it, holding the prop in place.
Pulley
Constrain two objects with a rope passing through two pulleys.
Rope
Connects any two objects together with a rope.
Slider
A slider creates a path along a straight line for an object to travel along.
Weld
Joins two props together no matter where they are. They cannot be moved individually afterwards.
Easy Weld
The same as Weld, but first moves the objects so that they are touching.
Winch
A rope, the length of which can be changed using the numpad.


Construction tools

Balloons
Attaches a balloon prop that either pulls upward like a balloon or downward like a weight
Buttons
Simulates pressing a key on your numpad. Useful when you want other people on a server to be able to use your contraptions.
Duplicator
Copies an entity or group of entities if they are fixed together.
Dynamite
Simple explosives that will detonate when you press their hot key, you can also set a delay on them too.
Hover-Ball
Simply add a hover-ball to anything you want to float. By using bound keys on your numpad you will be able to control the height of your hover-balls.
Ignite
This tool can set any prop and certain NPC's on fire. Right clicking extinguishes the fire. If the prop is breakable, this will eventually break it. This is useful for making scenes and comics.
Lamps
Spawns a dynamic light that shines in one direction.
Light
Spawns a dynamic lightbulb that shines in all directions.
Emitter
Emits effects such as shell casings or sparks.
Magnetize
Turns a prop into a magnet, clinging to all other props. Has the side effect of making props unbreakable.
No Collide
Stops two objects from colliding. Useful for preventing spazzing (aka the black hole effect).
Physical Properties
By adjusting the physical properties of an object you can easily change how an object interacts with other objects, as well the world. For example you can change the friction or buoyancy.
Remover
Firing this tool at anything that you spawn from the menu (props, ragdolls, npc's, etc.) will instantly delete it. Great for getting rid of dangerous npc's or spazzing constructions.
Thruster
Thrusters provide force backwards and forwards from the direction of the thruster. Thruster power ranges from 0 to 10000, but highly depends on the mass of the model you choose.
Wheel
Attaches wheels that can be controlled with the numpad. Similar to the Motor constraint.


Posing tools

Eye Poser
Changes the direction a ragdoll's eyes are looking.
Face Poser
Modifies the expression of an NPC or ragdoll's face.
Finger Poser
Allows you to move a ragdoll's fingers.
Statue
Freezes a ragdoll in their current pose. Useful if you want to move a ragdoll somewhere without messing up its pose.
Inflator
Inflate or deflate portions of a ragdoll.


Render (Visual) tools

Colour 
Colorizes entities.
Material 
Changes the material of an entity.
Cameras 
Places viewable cameras.
Paint 
Sprays sprites across a surface.
RT Camera 
Places the render target camera. This is a server-wide camera everyone can see.


Trails 
Make an entity emit trails when it is moved
Personal tools
Namespaces
Variants
Actions
Navigation
Lua Scripting
Functions
Hooks
Toolbox