Super DoF

From GMod Wiki

Revision as of 00:08, 10 January 2008 by Rfc1394 (Talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Yarin Kaul Icon FilmReel48.png Post Processing EffectYarin Kaul Icon ArrowSquare32 left.png Back
Star.png Type:Post processing effect
Page white text.png Notes:A post processing effect that opens a pop-up in game
to create high quality blurring around objects.

Brief

This image shows how realistic the Super DoF post processing filter is. It keeps the object in focus (the blue barrel) sharp, while blurring more near and more far objects proportionally to their distances.

This post processing effect will blur objects that are not in focus mimicking the behaviour of a camera lens. Objects around the focal point will get sharp, while objects farther away from the focal point will get blurry.

Variables

Open Window (Button)
Opens the pop-up with more options.
Focus (Slider)
In game units, how far the focal point is from your current location.
Blur Size (Slider)
How much to blur the objects that aren't in focus.
Screenshot (Button)
Takes a screenshot of the current view without the pop-up DoF options box. Images are saved by default to C:\Program Files\Steam\steamapps\[Your Steam Account Name]\garrysmod\garrysmod\screenshots
Preview (Button)
Changes the mode to the default, low frame rate version of DoF.
Render Quick (Button)
Creates a crude, static image of the scene with minimal smoothing between nodes.
Render Quality (Button)
Creates a nice, well smoothed image with proper blurring.

Useful hints


Bloom Depth of Field Motion Blur Material Overlay Color Modification Morph Sharpen Sun Beams Super DoF


See also

External Links

Personal tools
Namespaces
Variants
Actions
Navigation
Lua Scripting
Functions
Hooks
Toolbox