G.FindMetaTable
From GMod Wiki
| Function | |
| Syntax | FindMetaTable( String  name ) Where is this used? | 
| Description: | |
| Returns the metatable stored in _R with that name. | |
| Returns: | Table | 
| Part of Library: | Global Functions | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=G.FindMetaTable]G.FindMetaTable [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
Additional Notes
- An alternative to this function is using _R.NameHere.
- If you make your own metatable and want it accessible by this function, use _R.NameHere = TableHere when you've finished defining it.
- List of known metatable names:
| Name | Metatable | 
|---|---|
| "NPC" | Npc   | 
| "Player" | Player   | 
| "Entity" | Entity   | 
| "Panel" | Panel   | 
| "CLuaEmitter" | CLuaEmitter   | 
| "CLuaParticle" | CLuaParticle   | 
| "Weapon" | Weapon   | 
| "CTakeDamageInfo" | CTakeDamageInfo   | 
| "ISave" | ISave   | 
| "VMatrix" | VMatrix   | 
| "Angle" | Angle   | 
| "IRestore" | IRestore   | 
| "CSENT_vehicle" | CSENT_vehicle   | 
| "CRecipientFilter" | CRecipientFilter   | 
| "Vector" | Vector   | 
| "CMoveData" | CMoveData   | 
| "CUserCmd" | CUserCmd   | 
| "ConVar" | ConVar   | 
| "CSoundPatch" | CSoundPatch   | 
| "PhysObj" | Physobj   | 
| "_LOADLIB" | LoadLib | 
| "Vehicle" | Vehicle   | 
| "CEffectData" | CEffectData   | 
 
			
			