Entity.PhysicsInitSphere
From GMod Wiki
| Function | |
| Syntax | Entity:PhysicsInitSphere( Float radius[, String material] ) |
| Description: | |
| In a scripted entity's initilization event, this function will give the entity a spherical physics model. The radius is the radius of the sphere. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.PhysicsInitSphere]Entity.PhysicsInitSphere [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- Radius is measured in world units.
- Using this will make the PhysicsUpdate hook in your SENT stop being called - Make sure to wake the physics object after initializing a physics sphere