LUA:Pay Day Baton
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Lua: Pay Day Baton |
Description: | How to create a pay day baton, requires DarkRP 2.3.7. |
Original Author: | KillerLUA |
Created: | March 13, 2010 |
Introduction
Welcome to the tutorial, in this tutorial. I will not only be showing you how to make a swep, I will be showing you one that uses custom meta functions!
Setting up the files
Addon
Create a new file called shared.lua inside YourAddon/lua/Weapons/pay_day_baton
Gamemode
Create a new file called shared.lua inside YourGamemode/entites/weapons/pay_day_baton
Coding it
Add the following code into shared.lua:
if SERVER then AddCSLuaFile("shared.lua") end if CLIENT then --Client stuff SWEP.PrintName = "Pay Day Baton" --Name SWEP.Slot = 1 SWEP.SlotPos = 3 SWEP.DrawAmmo = false --Draw ammo in bottom right corner SWEP.DrawCrosshair = false --Draw crosshair? end SWEP.Author = "KillerLUA" --Author SWEP.Instructions = "Left or right click to give the player a pay day" --How to use SWEP.Contact = "" --Contact SWEP.Purpose = "Gives people paydays" --Purpose SWEP.ViewModelFOV = 62 SWEP.ViewModelFlip = false SWEP.AnimPrefix = "stunstick" SWEP.Spawnable = false --Not spawnable by non-admin players SWEP.AdminSpawnable = true --Only spawnable by admins! SWEP.NextStrike = 0 SWEP.ViewModel = Model("models/weapons/v_stunstick.mdl") --The model while being held SWEP.WorldModel = Model("models/weapons/w_stunbaton.mdl") --World model (on the ground) SWEP.Sound = Sound("weapons/stunstick/stunstick_swing1.wav") --The sound SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" function SWEP:Initialize() if SERVER then self:SetWeaponHoldType("normal") end --Set the hold type end function SWEP:PrimaryAttack() if CurTime() < self.NextStrike then return end if SERVER then self:SetWeaponHoldType("melee") timer.Simple(0.3, function(wep) if wep:IsValid() then wep:SetWeaponHoldType("normal") end end, self) --Checks that the swep hasn't quickly been switched end self.Owner:SetAnimation(PLAYER_ATTACK1) self.Weapon:EmitSound(self.Sound) ---Emit a sound, the stunstick wack self.Weapon:SendWeaponAnim(ACT_VM_HITCENTER) self.NextStrike = CurTime() + .4 if CLIENT then return end --No clients past here local trace = self.Owner:GetEyeTrace() if !ValidEntity(trace.Entity) or trace.Entity:IsPlayer() != true then return end trace.Entity:PayDay() --Give them a payday end function SWEP:SecondaryAttack() self:PrimaryAttack() --Run Primary Attack end
In this script we create the stunstick animation and run payday on our victim.