Effect Name
| Description
|
AirboatGunImpact | Makes a wooden, high-pitch "knock" sound
|
AirboatGunHeavyTracer | Makes a bigger version of the Pulse-rifle Tracer.
|
AirboatGunTracer | Similar to the Pulse-rifle Tracer, only visible from above.
|
AntlionGib | Yellow Blood Cloud
|
AR2Tracer | Self-descripting. Visible from all directions except under it
|
AR2Explosion | Pulse-rifle-schemed explosion.
|
AR2Impact | The bullet effect when you shoot at a wall with the Pulse-rifle.
|
AirboatMuzzleFlash
|
BoltImpact | Spawns a non-glowing, non-moving bolt
|
bloodspray |
|
BloodImpact | Purple Blood Effect, linear
|
ChopperMuzzleFlash |
|
CrossbowLoad |
|
CommandPointer | A cheap imitation of the red dot on the RPG weapon. Slightly transparent. I believe
this was used in the HL2 beta for the Commander system.
|
cball_bounce | When the combine ball collides with a surface. Sparkles + surface effect.
|
cball_explode | Small Flash and lots of sparkles.
|
EjectBrass_9mm | Ejects a 9mm brass gib. dissapears after a while. makes sounds on collision.
|
EjectBrass_12Gauge | Ejects a shotgun brass gib. dssapears after a while. makes sounds on collision.
|
Explosion | Explosion and sound.
|
GlassImpact | White dust, small flying gibs of glass.
|
GunshipMuzzleFlash
|
GaussTracer | Golden fading line
|
gunshotsplash | Water splash like when you shoot in the water + sound
|
GunshipTracer | 2x the size of the pulse-rifle tracer
|
HelicopterMegaBomb | Fire explosion.
|
HudBloodSplat
|
HelicopterImpact | Plays a flesh hit sound in player's game, the AR2impact effect and a sparkles effect.
|
HelicopterTracer | Similar to GunshipTracer effect
|
ImpactJeep | based on EffectSetStart, it makes a grey cloud, rock gibs where you're standing.
|
ImpactGauss | Same as impactjeep
|
Impact | Similar to ImpactJeep, but with darker smoke
|
ImpactGunship | Similar to Impact, but bigger.
|
MuzzleEffect | Makes a muzzle flash based on EffectSetStart
|
ManhackSparks | A fountain of sparks
|
PhyscannonImpact | Didn't do anything in my test
|
RagdollImpact | Grey Dust like when you shoot a ragdoll at a wall
|
RifleShellEject | Ejects a long brass gib. dssapears after a while. makes sounds on collision.
|
RPGShotDown | Makes a brief flash and a metallic impact sound
|
StunstickImpact | White flash on surface, some sparks.
|
SMOKE | Makes a stream of smoke. continuous.
|
ShakeRopes | Didn't do anything in my test
|
StriderMuzzleFlash | A three pronged muzzle flash. Similar to AR2 but bigger.
|
StriderBlood | Yellow Blood Splash with droplets
|
StriderTracer | Similar to AR2 tracer
|
ShellEject | Ejects a big brass gib. dissapears fast. makes sounds on collision.
|
ShotgunShellEject | Ejects a shotgun brass gib. dissapears fast. makes sounds on collision.
|
Sparkle | Didn't do anything in my test
|
Sparks | Creates sparks, similar to the ones when metal scrapes ground.
|
TeslaZap | Lightning
|
TeslaHitBoxes | Shoots lightning around your head
|
Tracer | Small tracer, 9mm-like
|
TracerSound | Didn't do anything in my test. Probably for near-miss sounds.
|
ThumperDust | The Thumper Dust effect
|
WaterSurfaceExplosion | Makes the water splash, a water surface, and an explosion sound
|
watersplash | Similar as to when someone walks in water
|
waterripple | Creates a water ripple on a water surface when origin is near water.
|
WheelDust | The dust a wheel makes when it rolls.
|
Effect Name
| Description
|
balloon_pop | Effect of a balloon popping.
|
entity_remove | The sparks when you remove something
|
inflator_magic | The sparks when you inflate a ragdoll
|
LaserTracer | Laser shot effect usable by the turret tool.
|
phys_freeze | The effect when you freeze something.
|
phys_unfreeze | The effect when you unfreeze something.
|
propspawn | The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) )
|
selection_indicator | Indicator effect used by the toolgun.
|
selection_ring | Ring around used the selection_indicator effect.
|
wheel_indicator | Indicator effect to show the direction of a wheel. (Used by the wheel toolgun.)
|