NPC.AddEntityRelationship
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Revision as of 16:29, 28 April 2010 by Crazy Quebecer (Talk | contribs)
| Function | |
| Syntax | NPC:AddEntityRelationship( Entity target, Enum disposition, Integer priority ) |
| Description: | |
| Makes the NPC like, hate, feel neutral towards, or fear the entity in question. Priority is how strongly the entity feels towards it, and disposition corresponds to a disposition enumeration. | |
| Returns: | nil |
| In Object: | Npc |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=NPC.AddEntityRelationship]NPC.AddEntityRelationship [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Spawns a manhack and makes it fear player 1. |
|---|---|
| Used on | |
| Code | local hack = ents.Create("npc_manhack") hack:Spawn() hack:AddEntityRelationship(player.GetByID(1), D_FR, 99 ) |
| Output | N/A |
Additional Notes
Disposition
An NPC's disposition is the way it feels about another entity.
A list of disposition enumerations from the file:
D_ER = 0 // Undefined - error D_HT = 1 // Hate D_FR = 2 // Fear D_LI = 3 // Like D_NU = 4 // Neutral