CEffectData.SetEntity
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Revision as of 23:23, 22 October 2009 by Crazy Quebecer  (Talk | contribs)
				
			| Function | |
| Syntax | EffectData:SetEntity( Entity entity ) | 
| Description: | |
| Set the effects entity (the meaning of this differs between effect types). | |
| Returns: | nil | 
| In Object: | CEffectData | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=CEffectData.SetEntity]CEffectData.SetEntity [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | Gives an entity the prop spawn effect from Sandbox. | 
|---|---|
| Used on |  | 
| Code | local efdata = EffectData() efdata:SetEntity( ent ) --Change ent to your entity util.Effect( "propspawn", efdata ) | 
| Output | N/A | 
 
			
			