CEffectData.SetEntity
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Revision as of 23:23, 22 October 2009 by Crazy Quebecer (Talk | contribs)
Function | |
Syntax | EffectData:SetEntity( Entity entity ) |
Description: | |
Set the effects entity (the meaning of this differs between effect types). | |
Returns: | nil |
In Object: | CEffectData |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=CEffectData.SetEntity]CEffectData.SetEntity [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Gives an entity the prop spawn effect from Sandbox. |
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Used on | |
Code | local efdata = EffectData() efdata:SetEntity( ent ) --Change ent to your entity util.Effect( "propspawn", efdata ) |
Output | N/A |