Type
| Name
| Description
|
Vector | origin | The place where the view should be rendered from.
|
Angle | angles | The direction the view should be rendered in.
|
Number | x | The x Coordinate of the rendered view on the current render target
|
Number | y | The y Coordinate of the rendered view on the current render target
|
Number | w | The width of the rendered view on the current render target
|
Number | h | The height of the rendered view on the current render target
|
Boolean | drawhud | Should the hud be drawn on the view?
|
Boolean | drawviewmodel | Should the player's viewmodel be drawn on the view?
|
Float | viewmodelfov | What viewmodel FOV should be used to draw it?
|
Float | fov | What fov to draw the view with
|
Boolean | ortho | If true, will enable Orthographic projection (the same as setting the fov to zero)
|
Number | ortholeft | Unknown (Added Nov 2009 Update)
|
Number | orthoright | Unknown (Added Nov 2009 Update)
|
Number | orthotop | Unknown (Added Nov 2009 Update)
|
Number | orthobottom | Unknown (Added Nov 2009 Update)
|
Float | znear | Near clipping distance
|
Float | zfar | Far clipping distance
|
Float | znearviewmodel | Near clipping distance for view model
|
Float | zfarviewmodel | Far clipping distance for view model
|