| Type
| Name
| Description
|
| Vector | origin | The place where the view should be rendered from.
|
| Angle | angles | The direction the view should be rendered in.
|
| Number | x | The x Coordinate of the rendered view on the current render target
|
| Number | y | The y Coordinate of the rendered view on the current render target
|
| Number | w | The width of the rendered view on the current render target
|
| Number | h | The height of the rendered view on the current render target
|
| Boolean | drawhud | Should the hud be drawn on the view?
|
| Boolean | drawviewmodel | Should the player's viewmodel be drawn on the view?
|
| Float | viewmodelfov | What viewmodel FOV should be used to draw it?
|
| Float | fov | What fov to draw the view with
|
| Boolean | ortho | If true, will enable Orthographic projection (the same as setting the fov to zero)
|
| Number | ortholeft | Unknown (Added Nov 2009 Update)
|
| Number | orthoright | Unknown (Added Nov 2009 Update)
|
| Number | orthotop | Unknown (Added Nov 2009 Update)
|
| Number | orthobottom | Unknown (Added Nov 2009 Update)
|
| Float | znear | Near clipping distance
|
| Float | zfar | Far clipping distance
|
| Float | znearviewmodel | Near clipping distance for view model
|
| Float | zfarviewmodel | Far clipping distance for view model
|