Movetype
From GMod Wiki
Movetypes are a kind of enumeration.
They are listed below:
MOVETYPE_NONE = 0 -- Never moves. MOVETYPE_ISOMETRIC = 1 -- For players, in TF2 commander view, etc. MOVETYPE_WALK = 2 -- Player only, moving on the ground. MOVETYPE_STEP = 3 -- Monster/NPC movement. MOVETYPE_FLY = 4 -- Like no clip movement, but with collision. MOVETYPE_FLYGRAVITY = 5 -- Flying but also affected by gravity. MOVETYPE_VPHYSICS = 6 -- Uses VPHYSICS for simulation. MOVETYPE_PUSH = 7 -- No clip to world, but pushes and crushes things. MOVETYPE_NOCLIP = 8 -- No clip mode movement. MOVETYPE_LADDER = 9 -- For players, when moving on a ladder. MOVETYPE_OBSERVER = 10 -- For players, when in observer mode. MOVETYPE_CUSTOM = 11 -- Allows the entity to describe its own physics.
See Also
- Entity:GetMoveType
- Entity:SetMoveType
- ENT:PhysicsSimulate for MOVETYPE_CUSTOM