G.WorldToLocal

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Function
Syntax WorldToLocal( Vector worldPos, Angle worldAngle, Vector originPos, Angle originAngle )
Where is this used?
Description:
Converts the world position (the standard type of position, where (0,0,0) is the center of the map) to a 'local position', with respect to a given origin. A local position is a vector offset from (0,0,0), where (0,0,0) is considered to be the origin's center.
Returns: Vector , Angle
Part of Library: Global Functions
Realm: NewerShared.png
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Examples

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Code
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OutputN/A


Additional Notes

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