Gamemode.CompletedIncomingStream
From GMod Wiki
Event Hook | |
Hook Name | CompletedIncomingStream |
Syntax | GM:CompletedIncomingStream( Player pl , String handler, Number id, String rawdata, procdata ) |
Description | Called when the client or server has completed receiving a stream. Use this to block unwanted data. Procdata can be a number of different types of data. pl is serverside only. |
Returns | Nil |
Lua State | |
BBCode | [b][url=wiki.garrysmod.com/?title=Gamemode.CompletedIncomingStream]Gamemode.CompletedIncomingStream [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Additional Notes
- Part of the datastream module.
- Returning false does nothing clientside.
- You should only use this for stream blocking if you need the data to block the stream. Otherwise use gamemode.AcceptStream
- This function really has no use clientside.