numpad.OnDown
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Revision as of 20:06, 29 October 2009 by Crazy Quebecer (Talk | contribs)
Function | |
Syntax |
numpad.OnDown( Player ply, Number key, String name, ... ) Where is this used? |
Description: | |
Adds a function to call when a player presses a key on the number pad. | |
Returns: | Number The index of the "impulse" that was added. |
Part of Library: | Numpad |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Numpad.OnDown]Numpad.OnDown [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | N/A | ||
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Used on | |||
Code |
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Output | N/A |
Detailed Description
- Player ply - The Player object who will be able to trigger this impulse. This is usually the owner of the SWEP, STOOL or SENT that called numpad.OnDown. In the case of a gmod_button, this is the player who pressed the button, not the owner.
- Number key - If it's an integer key, use the number, or, for special keys, see here:
10 - . (period)
11 - enter
12 - +
13 - - (minus)
14 - *
15 - /
- String name - The name of the function to call. This has been previously registered with the numpad.Register function.
- ... - Variable argument list (optional). The arguments you pass here will be passed as arguments to the registered function. In addition, the numerical player index (as returned from a call to Player.UniqueID) will be appended as the final argument.