Melonracer Mapping

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Mapping: Mapping for the Melonracer gamemode
Page white text.png Description:Mapping for Garry's new Melonracer gamemode
link=User:Metallics / Smurfy Original Author:Metallics / Smurfy
Calendar.png Created:15th May 2008

Contents

Introduction

This thread covers mapping for Garry's new Melonracer for GMod 10 remake.

Mapping steps

In your map you must put the following:

  1. Map name should start with mr_
  2. An "info_gamemode" with key "GamemodeName" and value "Melonracer" See: Placing SENTs
  3. Start (info_player_start)
  4. Checkpoints (checkpoint) (brush)

Entities

Checkpoints

  1. Is a brush entity simply called "checkpoint"
  2. Must have the targetname "checkpoint"
  3. The "info_player_start"'s must be inside the first checkpoint
  4. There must be at least 2 of these in the map
  5. It must have the key "number" and the value is the checkpoint number. Eg. the first checkpoint at spawn will have the value 1, the second will have 2, the third will have 3, etc.

info_gamemode

  1. Defines what gamemode the map should use
  2. For this map should have the key "GamemodeName" and the value "Melonracer"
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