constraint.Ballsocket
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Revision as of 05:06, 30 October 2009 by Crazy Quebecer  (Talk | contribs)
				
			| Function | |
| Syntax | constraint.Ballsocket( Entity  Ent1, Entity  Ent2, Number  Bone1, Number  Bone2, Vector  LPos, Number  forcelimit, Number  torquelimit, Number  nocollide ) Where is this used? | 
| Description: | |
| Creates an ball socket constraint. | |
| Returns: | Entity | 
| Part of Library: | constraint | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Constraint.Ballsocket]Constraint.Ballsocket [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Example
Additional Notes
- lpos is a local vector for the *SECOND* entity. This is where the ballsocket is made,
 
			
			