render.RenderView
From GMod Wiki
| Function | |
| Syntax |
render.RenderView( camera data Cam Data ) Where is this used? |
| Description: | |
| Renders a view to the current render target. | |
| Returns: | Number |
| Part of Library: | render |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Render.RenderView]Render.RenderView [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
View Parameters (Camera data)
| Structure | |
| Name | Camera Data |
| Available On: | |
| Description: | |
| Passed to functions that renders the view. | |
Members
| Type | Name | Description |
|---|---|---|
| Vector | origin | The place where the view should be rendered from. |
| Angle | angles | The direction the view should be rendered in. |
| Number | x | The x Coordinate of the rendered view on the current render target |
| Number | y | The y Coordinate of the rendered view on the current render target |
| Number | w | The width of the rendered view on the current render target |
| Number | h | The height of the rendered view on the current render target |
| Boolean | drawhud | Should the hud be drawn on the view? |
| Boolean | drawviewmodel | Should the player's viewmodel be drawn on the view? |
| Float | viewmodelfov | What viewmodel FOV should be used to draw it? |
| Float | fov | What fov to draw the view with |
| Boolean | ortho | If true, will enable Orthographic projection (the same as setting the fov to zero) |
| Number | ortholeft | Unknown (Added Nov 2009 Update) |
| Number | orthoright | Unknown (Added Nov 2009 Update) |
| Number | orthotop | Unknown (Added Nov 2009 Update) |
| Number | orthobottom | Unknown (Added Nov 2009 Update) |
| Float | znear | Near clipping distance |
| Float | zfar | Far clipping distance |
| Float | znearviewmodel | Near clipping distance for view model |
| Float | zfarviewmodel | Far clipping distance for view model |