weapons.Register
From GMod Wiki
Revision as of 10:16, 4 August 2011 by TheFreeman193 (Talk | contribs)
| | |
| weapons.Register is an internal function. This means you will be able to call it, but you really shouldn't. | |
| Function | |
| Syntax |
weapons.Register( Table weapon_table, String weapon_name, Boolean reload ) Where is this used? |
| Description: | |
| Registers a SWEP. | |
| Returns: | nil |
| Part of Library: | Weapons |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Weapons.Register]Weapons.Register [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
| Description | N/A | ||
|---|---|---|---|
| Used on | |||
| Code |
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| Output | N/A |
Notes
- This is an internal function - you should not need to call this. It can be used for adding a bunch of simple SWEPs that are based off a master SWEP, such as a bunch of CS:S SWEPs based of a master CS:S base.
- If reload is false and the swep already exists, nothing will happen.