Talk:Gamemode.PlayerDeath
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Arguments
There's 2 arguments missing. First argument is the player object, second is the killer object and third is the weapon object. Edit: Fixed by myself --Spoco 14:44, 1 December 2006 (GMT Standard Time)
??
What does the comment mean by overwriting the hook?
Possibly Incorrect?
Can I get a confirmation that the player is indeed dead when this hook is called? I did some testing and the call to Player:Alive() returns true when inside this hook. Di-0xide :: STEAM_0:0:33414081 20:29, 24 November 2010 (GMT)
Confirmed alive
I can confirm that the player is still alive at the time of when this hook is ran. --76561197981751723 02:46, 5 March 2011 (GMT)