Wired Explosive
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Wiremod Tool | Back |
Function: | A tool designed to make Wire mod-compatible explosives. |
Primary fire: | Spawns a Wired Explosive. |
Secondary fire: | |
Reload: | No action |
Notes: | The wired explosives where made by TAD2020 |
Brief
A tool for creating your own explosive devices in Wire mod.
Instructions
Spawned with Primary fire.
Inputs
Detonate
- Detonates the explosive when it is true.
ResetHealth
- Resets explosive health and clears all states when it is true.
Outputs
- Current health of explosive.
Variables
- Model: Choose a model for the explosive.
- Trigger value: When the explosive gets this value, it will explode.
- Damage: How much damage it does.
- Blast radius: The area the explosion covers (Where you get damaged)
- On fire time: Delay between triggering and explosion
- Delay after explosion: The time before it can be triggered again
- Remove on explosion: Whether you can use the explosive again.
- Do blast damage: Whether The explosive does blast damage.
- Damaged/moved by other wired explosives
- Not moved by physical damage: Whether it moves when something crashes into it.
- Freeze: Freeze on spawn.
- Weld: Welds on spawn.
- Don't remove on parent remove
- No-collode all but world
- Max health: How much health the explosive has.
- Weight: How much It weighs
- Bullet proof: Whether the explosive is damaged by bullets.
- Explosion proof: Whether It is damaged by explosions.
- Reset health then: Reset health when Health = 0.
- Enable fire effect on trigger: Whether it displays the fire effect when triggered.
- Enable color change on damage: Whether the explosive changes color as it is damaged.
- Become invisible when health=0