mesh.Normal
From GMod Wiki
| Function | |
| Syntax |
mesh.Normal( Vector Normal ) Where is this used? |
| Description: | |
| Defines the normal vector for the current vertex. The normal vector is used to determine lighting information, and is necessary for an object to be rendered properly. | |
| Returns: | nil |
| Part of Library: | mesh |
| Realm: |
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| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Mesh.Normal]Mesh.Normal [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | N/A | ||
|---|---|---|---|
| Used on | |||
| Code |
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| Output | N/A |
Additional Notes
- Normal vectors can make the difference between a mesh rendering properly and rendering very weirdly ( see images ).