cam.IgnoreZ
From GMod Wiki
Function | |
Syntax |
cam.IgnoreZ( Boolean bool ) Where is this used? |
Description: | |
Ignores the Z axis and enables cheap sorting. Anything drawn with IgnoreZ set to true will always be in front of the 3D world, and skybox materials, which will always be behind. | |
Returns: | nil |
Part of Library: | Cam |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Cam.IgnoreZ]Cam.IgnoreZ [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Allows you to see this scripted entity through walls. |
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Used on | |
Code | function ENT:Draw() cam.IgnoreZ(true); self:DrawModel(); cam.IgnoreZ(false); end |
Output | N/A |