debugoverlay.Sphere
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Revision as of 21:28, 2 November 2009 by Crazy Quebecer (Talk | contribs)
Function | |
Syntax |
debugoverlay.Sphere( Vector origin, Float size, Float duration (Seconds) (Defaults to 1), Color color (Defaults to white), Boolean skipdepth (Defaults to false) ) Where is this used? |
Description: | |
Creates a simple sphere the in 3D world space. | |
Returns: | nil |
Part of Library: | debugoverlay |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Debugoverlay.Sphere]Debugoverlay.Sphere [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
Description | Will draw a green sphere 50 units in radius centered around the origin for 10 seconds. |
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Used on | |
Code | debugoverlay.Sphere(Vector(0,0,0), 50, 10, Color(0,255,0)) |
Output | (See description) |
Additional Notes
- If the skipdepth argument is true, the line will Ingore Z and render through everything (becoming an overlay).
- Nothing will happen unless developer mode is greater than or equal to 1 (on).