Entity.IsEffectActive
From GMod Wiki
Revision as of 11:30, 16 August 2011 by TheFreeman193 (Talk | contribs)
| Function | |
| Syntax | Entity:IsEffectActive( Enum effect ) |
| Description: | |
| Returns if a engine effect is active on the entity. | |
| Returns: | Boolean |
| In Object: | Entity |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.IsEffectActive]Entity.IsEffectActive [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Checks if the blink effect is active. |
|---|---|
| Used on | |
| Code | local active = Entity:IsEffectActive(EF_ITEM_BLINK); print(active); |
| Output | true/false |
See Also
- Entity:AddEffects
- Entity:RemoveEffects
- Effect flags can be seen here: Effect Flags