Entity.SetSkin
From GMod Wiki
| Function | |
| Syntax | Entity:SetSkin( Integer skin ) |
| Description: | |
| Sets the skin number the entity should use. | |
| Returns: | nil |
| In Object: | Entity |
| Realm: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetSkin]Entity.SetSkin [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Changes the skin of an entity to skin 2. |
|---|---|
| Used on | |
| Code | Entity:SetSkin( 2 ) |
| Output | Nothing unless Entity is defined and it has a skin 2. |
Additional Notes
- Set the skin to 0 if you want the model to use the default skin.
- Cannot be set after ENT:Spawn or ENT:Activate. Not realtime.
- Does not work on citizens. ((verification needed))