Entity.GetPhysicsObjectNum

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Function
Syntax Entity:GetPhysicsObjectNum( Integer obj_num )
Description:
Use this to grab the physics object in a ragdoll
Returns: Physobj
In Object: Entity
Realm: NewerShared.png
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Examples

DescriptionWhen run, if the player is dead it will throw their ragdoll up in the air.
Used onNewerShared.png
Code
if !LocalPlayer():Alive() && LocalPlayer():GetRagdollEntity() then
	local ent=LocalPlayer():GetRagdollEntity()
	local head=ent:GetPhysicsObjectNum(10)//10 is the bone number of the head.
	head:ApplyForceCenter(Vector(0,0,6000))
end
OutputN/A


Additional Notes

See Also

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