Wired Balloon Deployer
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Brief
A Balloon Deployer is an entity which deploys balloons. The length of the balloon's rope can be specified via inputs, as can the upward force of the balloon. Sort of the opposite of the Wired Weight tool in that when triggered, it usually causes things to go up, not down.
Instructions
Spawn a Balloon Deployer use a wire button for the deploy output and constant values for length and force outputs
Inputs
- Deploy: Deploys a balloon. The color will be random and the skin is always default.
- Force: The vertical force of the balloon. (0 to 2000)
- Length: The length of the rope attached to the balloon. If Weld?, do not set.
- Weld?: If true, when the balloon spawns it will be welded to the deployer. Length input does not need to be set.
- Popable?: If false, the balloon may not be popped by a weapon, explosion, or the like.
Outputs
- Deployed: Outputs 1 if the balloon is deployed and still exists. Otherwise, outputs 0.
Variables
None.
Useful hints
- Balloon Deployers are spawned under the Entities tab, but work just like any other wire object.
- Balloon Deployers are useful for a variety of things, from making Rube Goldberg machines to a simple target-shooting gallery.
- Balloon-powered airships can benefit from a Balloon Deployer by producing balloons of varying upward force. Climb into the sky at high speed or control your descent on top of someone's head!