Entity.SetModelWorldScale
From GMod Wiki
Function | |
Syntax | Entity:SetModelWorldScale( Vector scale ) |
Description: | |
Sets the scale to scale the model as. | |
Returns: | nil |
In Object: | Entity |
Realm: | |
BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetModelWorldScale]Entity.SetModelWorldScale [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Example
Description | This will make all props in the map look smaller. |
---|---|
Used on | |
Code | for k,v in pairs(ents.FindByClass("prop_physics")) do v:SetModelWorldScale(Vector(0.5,0.5,0.5)) end |
Output | N/A |
Additional Notes
- This scale will scale in world coords, so z will always be up/down, even if the entity is rotated.