util.TraceLine
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Revision as of 19:13, 29 October 2009 by Crazy Quebecer (Talk | contribs)
Function | |
Syntax |
util.TraceLine( Trace TraceData ) Where is this used? |
Description: | |
The engine will test for objects that block the path of an imaginary point moving in a straight line from StartPos to EndPos, and will return information about said collisions. This is referred to as a trace. | |
Returns: | traceres TraceResult |
Part of Library: | Util |
Realm: | |
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